Back again this week with another retro classic for you, this week I played Castlevania 2: Simon’s Quest. This game is also known as WHY DID THEY TRY TO MAKE METROID?!?! But before I get into that, let’s recap the story of Castlevania 2:
Set sometime after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. With Dracula’s body split into five parts after his defeat, Simon must find and bring them to the ruins of his castle to seal and defeat him….
Sure why not? How bad could it possibly be?
The game pretty much looks exactly like the previous installment which is fine, however the big change was in the gameplay of this sequel of the game and I don’t think it’s for the better.
This game takes a more nonlinear approach similar to Metroid, they have also added some RPG like things as well like leveling up and a world map which was never done in the original game. You can also visit towns and talk with the townspeople who will give you extremely cryptic clues to help him….or they might just lie to you….how can you tell? Guess what….you can’t. This game literally gives you NO GUIDANCE AT ALL, which makes for an extremely frustrating experience to play without a guide. They also added Day/Night modes during the night enemies are higher powered but also worth more experience if you manage to make it through alive.
The objective of the game is to travel to the five mansions to find the body parts of Dracula’s corpse, and an item known as the Magic Cross. Finding all of the required items will allow Simon to clear the blockade in front of Dracula’s castle to fight the last boss. After the player defeats Dracula, there are three possible endings based on the time taken to complete the game.The best ending is achieved when the player beats the game in eight game days. The addition of multiple endings was something very new to the time, but once again without a guide or multiple playthroughs there is no way someone was getting through it in 8 days.
For all the complaining I just did there is some good things to note as well. This game definitely laid down some groundwork for many other games to follow, in a much better way…but it definitely is a trailblazer. The bosses in this one were much easier than the original as well which was a little disappointing. The music once again shines on as a major high point for this game. But the localization seems to have suffered greatly which may be the root cause of the clues being absolutely no help whatsoever in guiding you through the game. While it’s an important brick in the foundation of gaming history, this one left a bad taste in my mouth for sure…