Finally… the day has arrived. It’s finally here, the game I’ve had to staunchly defend against Kevin on the podcast the last couple of months just showed up on my doorstep and I’m happy to show you what’s inside the box. I’m also glad to report that this game is reviewing really well across the web and by most accounts should be a great addition to any Wii U owners library, especially if they enjoy RPG’s.

GameSpot 8/10

“Tokyo Mirage Sessions #FE is gorgeous, fun, and a smart collaboration all around. Backtracking through dungeons and running up against tedious bosses can bring the momentum down, but overall the game is something worth exploring. After a few dozen hours the semi-ludicrous story and systems set in front of you feel so comfortable together that this mashup of developer Atlus’ most popular franchise and Intelligent Systems’ beloved strategy RPG seems like it was destined to be.” ~Alexa Ray Corriea LINK

Polygon 9.5/10

It’s been ages since I’ve had as much fun with an RPG as I did with Tokyo Mirage Sessions. Specifically, I can’t remember the last one that was quite so spirited, or that hooked me quite so firmly from start to finish. It revels in the lighthearted and bubbly world of lighthearted and bubbly idols, and that attitude is contagious. Though I went into it skeptical about how well a popstar-themed blend of both the Fire Emblem and Shin Megami Tensei series might work, Tokyo Mirage Sessions never misses a beat. ~Janine Hawkins LINK

Nintendo World Report 9/10

I could drone on about the wonders of Tokyo Mirage Sessions for days, but the simple fact is I love this game. The colorful world, the characters, the battle system bring the whole experience together in a varied, entertaining package. Tokyo Mirage Sessions does too many things well for the small issues of load times and small hub worlds to really matter. There are very few RPGs that I wanted to see 100% completed, but darn, I am glad that it is this one. This game is nuts and is something wholly unique and special. And you know what? That is why I will be playing it again and again in the years to come. ~Dan Koopman LINK